TypesParametersDescription
/worldeditDisplay the Worldedit index.
/worldedit help[[<command>]]Show a quick tutorial and description for a specific Worldedit command.
/worldedit reloadReload the Worldedit’s configuration.
/worldedit versionShow the current Worldedit version being used.
/worldedit tzChange the time zone.
//fastToggle fastmode for Worldedit but also affect FPS rate for the player.
//undo[#s of step] [Player name]Undo the number of Worldedit commands used from self or other player. This restores the past stage.
//redo[#s of step] [Player name]Redo the number of //undo used from self or other player.
/clearhistoryClear all available //redo(s) and //undo(s).
WandA default wand that is used to select an imaginary region. It can be optimized with the command “//sel <style>” for further selection styles. The item minecraft:wooden_axe is currently set as default.
//wandSummons the selection wand to your hand.
/toggleeditwandEither disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).
//sel[-d]
<cuboid>
<extend>
<poly>
<ellipsoid>
<sphere>
<cyl>
<convex>
Change the current selection style to a specific one. //sel cuboid is set as default.
//deselDeselect the current region selection.
//pos1Select the player’s bottom half as position 1.
//pos2Select the player’s bottom half as the position 2.
//hpos1Select the block you are looking at as position 1.
//hpos2Select the block you are looking at as position 2.
//chunkSelect the 16 x 16 x 256 block-area-wide chunk as a region selection.
//expand<amount>
(<reverse-amount>)
[direction]
Expand or grow the region selection based on the player’s facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time.
//contract<amount>
(<reverse-amount>)
[direction]
Contract or withdraw the region selection based on the player’s facing or map direction. It can also be contracted from the opposite side with <reverse-amount> at the same time.
//outset[-hv] <amount>Expand the region selection based on the amount to all side: Up, Down, North, South, East, West.
//inset[-hv] <amount>Contract the region selection based on the amount from all sides: Up, Down, North, South, East, West.
//count[-d] <block>Count the number of blocks based on which type.
//distr[-cd]Count the percent (%) of each block type presented in the region.
//copy[-e]
[-m]
Copy the selected region blocks to an imaginary clipboard. It also stores the player’s position where it is copied.
//cut[-e]
[-m]
Clear the region blocks and put it in an imaginary clipboard. It also stores the player’s position where it is cut.
//paste[-a]
[-s]
[-o]
Pastes the region from clipboard based from the player’s position where it is cut or copied last time.
[-a] pastes the selection without air blocks.
[-o] pastes the selection at origin.
//rotate[y-axis]
[<x-axis>][<z-axis>]</font>
Rotate the imaginary clipboard based on player’s position when it is cut or copied last time.
//flip[direction]Flip the clipboard like a mirror based on where the player is facing and positioning.
//schematic (//schem)[save]
[delete]
[load]
[list]
[formats]
save
(<format>)
<filename>
Save a schematic to file.
delete
<filename>
Remove a schematic from the list.
load
<filename>
Load a schematic from the list to the clipboard.
list
[-dn]
[-p <page#>]
List available schematics from the list’s page number.
formatsDisplay all available schematic formats.
/clearclipboardClear the current clipboard
//generate[-hroc]
<pattern>
<expression>
Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations.
//generatebiome[-hroc]
<pattern>
<expression>
Generate a regional biome based on a particular expression
//hcyl<pattern>
<radius>
(,<radius> [height])
Create a hollow vertical cylinder around player’s feet based on radius and height.
//cyl<pattern>
<radius>
(,<y radius> [height])
Create a vertical cylinder around player’s feet based on radius and height.
//sphere<pattern>
<radius>
(,<radius>,<radius>) [raised? true/false]
Create a sphere based on x,y,z, radius set around player’s feet.
//hsphere<pattern>
<radius>
(,<radius>,<radius>) [raised? true/false]
Create a hollow sphere based on x,y,z, radius set around player’s feet.
//pyramid<pattern>
<size>
Create a pyramid based on height and size.
//hpyramid<pattern>
<size>
Create a hollow pyramid based on height and size.
/forestgen[size]
[type]
[density]
Generate a forest type based on size and density.
/pumpkins[size]Generates a pumpkin patch based on the size.
/toggleplaceToggle whether utility actions will affect surrounding the player or the regional selection.
//fill<pattern>
<radius>
[depth]
Fill particular blocks around the player’s feet with the cylinder’s radius and bottom sphere’s depth.
//fillr<pattern>
<radius>
[depth]
Fill particular blocks around the player’s feet with cylinder’s radius and bottom sphere’s depth recursively.
//drain<radius>Drain lava and water bodies that touches the player’s feet based on radius.
//fixwater<radius>Extend and level nearby water and change flowing water to block state of water.
//fixlava<radius>Extend and level nearby lava and change flowing lava to block state of lava.
/removeabove[size]
[height]
Remove blocks above your head or the regional selection with upper air cone style.
/removebelow[size]
[height]
Remove blocks below your feet or the regional selection with down-side air cone style.
/replacenear[-f]
<size>
<from-block-ID(s)>
<to-pattern>
Replace all block(s) nearby to pattern.
/removenear<block>
<size>
Remove particular block(s) nearby with air sphere style.
/snow[radius]Cover blocks nearby with snow layers and change water to ice.
/thaw[radius]Remove nearby snow layers and change nearby ice to water.
/ex[radius]Remove fire nearby.
/butcher[-plangbtfr]
[radius]
Terminate nearby mobs.
/remove<type>
<radius>
Remove nearby particular entities: Dropped items, arrows, boats, minecarts, activating TNT, and XP particles.
/green[-f]
[radius]
‘Green’ nearby dirt blocks.
//calc<expression>Calculate a mathematical expression
/chunkinfo
/listchunksSee the loaded chunks.
/delchunksDelete chunk the player is in.
//Toggle superpickaxe mode.
/sp singleChange to superpickaxe mode that affects single blocks.
/sp area<range>Change to superpickaxe mode that affects area of blocks.
/sp recur<range>Change to superpickaxe mode that affects area of blocks recursively.
/tool<repl>
<cycler>
<floodfill>
<brush>
<lrbuild>
<tree>
<deltree>
<farwand>
<info>
<none>
Choose a particular tool type to bind to item on hand.
/noneRemove the command that is binded to the holding tool.
/farwandEnable wand to select point from faraway.
/lrbuild<leftclick block>
<rightclick block>
Long range building too.
/tree<tree type>Tree tool that is used on grass blocks to sprout trees.
/deltreeTool to remove floating tree.
/repl<pattern>Block replacing tool, change that block type on use.
/cyclerBlock data cycler tool
/flood<pattern>
<range>
Flood fill tool
/brush sphere[-h]
<pattern>
[radius]
Bind sphere brush to holding item that creates sphere when right-clicked on blocks from afar.
/brush cylinder[-h]
<pattern>
[radius]
([height])
Bind cylinder brush to holding item that creates cylinder when right-clicked on blocks from afar.
/brush clipboard[-ap]Bind sphere brush to holding item that pastes clipboard when right-clicked on blocks from afar.
/brush gravity[-h]
[radius]
Bind gravity brush to holding item that pushes the floating blocks down if there is hollow underneath when right-clicked.
/brush butcher[-plangbtfr]
[radius]
Bind butcher brush to holding item that terminates entities and mobs when right-clicked on them.
/size[radius]Change the brush size of current holding brush item.
/mat<to-pattern>Replace the current pattern being used by current brush to a new pattern set.
/range<range>Set the current brush range.
/maskClear the current mask set.
/mask<mask>Set mask rule to the current holding brush item so it can only affect a particular block type(s) or expression.
//gmask<mask>Set mask rule for every brush.
/unstuckEject the player out to the free spot if the player is suffocated in blocks.
/ascend[levels]Teleport to the upper floor platform.
/descend[levels]Teleport below the floor platform.
/thruTeleport through blocking obstacles.
/jumptoTeleport to the targeted block that the player is looking at.
/up[-fg] [distance]Teleport to upper distance based on distance amount.
//restore[snapshot]Restore a particular snapshot if it is already backup-ed.
/snapshot use<snapshot>Use a particular snapshot.
/snapshot sel<index>Choose a snapshot from the //snapshot list.
/snapshot list[#]List 5 latest recent snapshot.
/snapshot before<date>Find the first snapshot before that date.
/snapshot after<<date>Find the first snapshot after that date.
//cs<script>
[args…]
Executes a script.
/.s[args…]Re-executes last script with new arguments
/<script>.js[args…]Executes a JS script.
/biomelist[page #]Bring a list of available biome types.
/biomeinfo[-pt]Get the biome of the targeted block.
//setbiome[-p]
<biometype>>
Set the biome type from the selected region.[-p] to change the block column the player is standing in.
Advertisements
%d bloggers like this: